Published 7 days ago
StatusIn development
PlatformsHTML5
AuthorGroovyGolem
GenreAdventure

Development log

Comments

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Really wonderful game! Full of surprising and rewarding text, from beginning to end. I really enjoyed being prompted to choose mutations and draw my evolved creature. The text input system is really impressive and you did a nice job prompting us to get good results out of it. I stayed with your suggestions so I didn't really test the limits of your system or experience any game-breaking bugs. I enjoyed the sense of humor and found moments such as "Move. Move. Move.... No" genuinely funny.  The YOU WIN summary felt a bit out of place and took me out of the experience . I never considered I could "lose" because the experience felt quite compelling without those kinds of outcomes in mind. Perhaps there is a way to shape the language so that it is blends in more?

This game is so impressive! I have no idea how you got all of the text inputs to work, but I didn't encounter any issues. My beautiful creature ended up being a lumpy blob guy with slimy arms, chicken legs, and sword wings. I got the ending where you win and are on the way to taking over the planet! I think the drawing aspect was really excellent, and I had a ton of fun adding on more features to my little guy. The writing style was also funny and playful. The only thing I noticed that was off was on the endscreen - my eye was set to "giant eye" and my mouth was set to "drooling" in the game, but in the end screen they were swapped. Other than that, the experience was very smooth for me.

I'm glad you liked it! I fixed the mismatched variables, thanks for letting me know.

very fun and wonderful. i made a centipede with guns. i was took by surprise how you could actually fail on an input-- what do you mean i can't defeat warplanes with pretty little flowers? it bricked my game and i had to start over but it wasn't that big of a deal because i ended up making my guy way cooler and lethal so...whatever...

whatever text recognition or database thing you have going on must be super nuts. bravo! looking forward to any updates if this is indeed something you intend to continue...i miss my abomination already. 

Thank you! I fixed the lock on second the second "try again".

this was SO FUN! really incredible game! i had such a good time drawing my horrible creature, i like how interactive this game is. i know it is interactive fiction, but you are Really putting the interaction into it, i love it.

My magnificent form is none other than.. a little poop! I'm not sure how, but I ended up winning on my first attempt. (I thought I was being pretty irrational with my choices / adaptations, so I was surprised) I'm so curious as to how to input / text entry part works! I remember inputting (as "a counter adaption for the warplanes") "bigger warplanes" and at a certain point, the text mentioned that my character used their "bigger warplanes" to fly. Is it able to recognize certain things by context? Or was it by coincidence? I really enjoyed the whimsical nature of this game. It made me laugh as I drew the most questionable adaptions that my mind could conjure. I noticed that it is not possible to click on the Discord link, but I think the hyperlink for the email address worked (at least, I remember being able to highlight it. I didn't get the chance to click that one, because my laptop died. Either way, your game feels very polished! It's satisfying.

I really enjoyed playing this game! I loved the humor in the creature's thought process (or lack there of), as I could certainly imagine wanting to be left alone on a remote planet. I really appreciated how each mutation felt appropriately paced such that the drawing was well-integrated with the on-screen clicking, and I was never fully pulled away from either task.

I wasn't expecting the end to involve losing/winning (or at least that it wouldn't depend on the free-response fields). I evolved a big curved beak, cephalopod eyes, many centipede arms/legs, and the ability to spray poison gas in order to defeat the warplanes. When I failed, I was prompted to redo my last mutation (I chose a human face for communication) but failed again, after which the experience abruptly ended. It felt a little sudden and disappointing, as I was hoping to hear my final thoughts and/or experience what dying felt like, and maybe receive stats at the end (like some other players apparently did).

I was super intrigued by the description of "coming back one more time" and the implication that I had memories and notable experiences before the start of the game. It continued this game's pattern of dropping small bits of personality/characterization throughout the experience, which was fun to experience.

I had so much fun playing this game and drawing/imagining my horrible homunculus creature. I have no clue how this was coded, the first ending I got I died because I evolved an armadillo shell, but no weapon, and I was impressed that it knew that I had armor but no attack mechanism. Was a big fan of the line

"You feel an irresistible urge to release your emotion through some kind of forceful vocalisation, and yet you lack the prerequisite equipment," which I'm assuming was a cheeky nod to I have no mouth and I must scream. (The awful flesh monster transformation from that story was my first thought when I read that we are a featureless blob.) 
Great work and I loved the agency of getting to type my contributions into the story! Also, I'm not sure if it's possible to give us more characters to work with or show when we've run out of letters, but for the record I wrote long answers that got cut off a majority of the time.

Thank you for the feedback!
I just changed the character limit from 30 to 100.